Emberveil sourcegame/2006Scape Server/src/main/java/com/rs2/game/content/skills/smithing/Smelting.java
package com.rs2.game.content.skills.smithing;
import com.rs2.Constants;
import com.rs2.event.CycleEvent;
import com.rs2.event.CycleEventContainer;
import com.rs2.event.CycleEventHandler;
import com.rs2.game.content.skills.SkillHandler;
import com.rs2.game.items.DeprecatedItems;
import com.rs2.game.players.Player;
import com.rs2.util.Misc;
/**
* @author abysspartyy
*/
public class Smelting extends SkillHandler {
private static int COPPER = 436, TIN = 438, IRON = 440, COAL = 453,
MITH = 447, ADDY = 449, RUNE = 451, GOLD = 444, SILVER = 442;
private final static int[] SMELT_FRAME = { 2405, 2406, 2407, 2409, 2410,
2411, 2412, 2413 };
private final static int[] SMELT_BARS = { 2349, 2351, 2355, 2353, 2357,
2359, 2361, 2363 };
/**
* Handles Smelting data.
*/
public static int[][] data = {
// index ,lvl required, XP, primary item required, secondary item required, secondary item amount, output item(BAR)
{ 1, 1, 6, COPPER, TIN, 1, 2349 }, // Bronze
{ 2, 15, 12, IRON, -1, -1, 2351 }, // iron
{ 3, 20, 17, IRON, COAL, 2, 2353 }, // Steel
{ 4, 50, 30, MITH, COAL, 4, 2359 }, // Mith
{ 5, 70, 37, ADDY, COAL, 6, 2361 }, // Addy
{ 6, 85, 50, RUNE, COAL, 8, 2363 }, // Rune
{ 7, 20, 13, SILVER, -1, -1, 2355 }, // Silver
{ 8, 40, 22, GOLD, -1, -1, 2357 }, // GOLD
};
/**
* Sends the interface
*
* @param c
*/
public static void startSmelting(Player c, int object) {
for (int j = 0; j < SMELT_FRAME.length; j++) {
c.getPacketSender().sendFrame246(SMELT_FRAME[j], 150, SMELT_BARS[j]);
}
c.getPacketSender().sendChatInterface(2400);
c.isSmelting = true;
}
/**
* Sets the amount of bars that can be smelted. (EG. 5,10,28 times)
*
* @param c
* @param amount
*/
public static void doAmount(Player c, int amount, int bartype) {
c.doAmount = amount;
if (amount == 28) {
c.smeltingItem = bartype;
c.getOutStream().createFrame(27);
} else {
smeltBar(c, bartype);
}
}
/**
* Main method. Smelting
*
* @param c
*/
public static void smeltBar(final Player c, int bartype) {
for (int i = 0; i < data.length; i++) {
if (bartype == data[i][0]) {
// Check player has the correct smithing level
if (c.playerLevel[Constants.SMITHING] < data[i][1]) { // Smithing level
c.getDialogueHandler().sendStatement("You need a smithing level of at least "+ data[i][1] + " in order smelt this bar.");
return;
}
// Check the player has all required items
if (data[i][4] <= 0) { // Bars with only a primary requirement
if (!c.getItemAssistant().playerHasItem(data[i][3])) {
c.getPacketSender().sendMessage("You need " + DeprecatedItems.getItemName(data[i][3]).toLowerCase() + " to make this bar.");
c.getPacketSender().closeAllWindows();
return;
}
} else { // Bars with a secondary requirement
if (!c.getItemAssistant().playerHasItem(data[i][3]) || !c.getItemAssistant().playerHasItem(data[i][4], data[i][5])) {
c.getPacketSender().sendMessage("You need 1 " + DeprecatedItems.getItemName(data[i][3]).toLowerCase() + " and " + data[i][5] + " " + DeprecatedItems.getItemName(data[i][4]).toLowerCase() + " to make this bar.");
c.getPacketSender().closeAllWindows();
return;
}
}
if (c.playerSkilling[Constants.SMITHING]) {
return;
}
c.playerSkilling[Constants.SMITHING] = true;
c.stopPlayerSkill = true;
c.playerSkillProp[Constants.SMITHING][0] = data[i][0];// index
c.playerSkillProp[Constants.SMITHING][1] = data[i][1];// Level required
c.playerSkillProp[Constants.SMITHING][2] = data[i][2];// XP
c.playerSkillProp[Constants.SMITHING][3] = data[i][3];// primary item required
c.playerSkillProp[Constants.SMITHING][4] = data[i][4];// secondary item required
c.playerSkillProp[Constants.SMITHING][5] = data[i][5];// secondary item amount
c.playerSkillProp[Constants.SMITHING][6] = data[i][6];// output item
c.getPacketSender().closeAllWindows();
c.startAnimation(899);
c.getPacketSender().sendSound(352, 100, 1);
CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {
@Override
public void execute(CycleEventContainer container) {
deleteTime(c);
// Remove primary item
c.getItemAssistant().deleteItem(c.playerSkillProp[Constants.SMITHING][3], 1);
// Check if required and remove secondary items
if (c.playerSkillProp[Constants.SMITHING][4] > 0 && c.playerSkillProp[Constants.SMITHING][5] > 0) {
c.getItemAssistant().deleteItem(c.playerSkillProp[Constants.SMITHING][4], c.playerSkillProp[Constants.SMITHING][5]);
}
if (c.playerSkillProp[Constants.SMITHING][3] == IRON && c.playerSkillProp[Constants.SMITHING][4] == -1 && c.isSmelting) {
// Ring of forging
if (c.playerEquipment[c.playerRing] == 2568) {
c.getPacketSender().sendMessage("You receive an " + DeprecatedItems.getItemName(c.playerSkillProp[Constants.SMITHING][6]).toLowerCase() + ".");
c.getItemAssistant().addItem(c.playerSkillProp[Constants.SMITHING][6], 1);// item
c.getPlayerAssistant().addSkillXP(c.playerSkillProp[Constants.SMITHING][2], Constants.SMITHING);
} else {
if (Misc.random(100) >= 50) {
c.getPacketSender().sendMessage("You receive an " + DeprecatedItems.getItemName(c.playerSkillProp[Constants.SMITHING][6]).toLowerCase() + ".");
c.getItemAssistant().addItem(c.playerSkillProp[Constants.SMITHING][6], 1);// item
c.getPlayerAssistant().addSkillXP(c.playerSkillProp[Constants.SMITHING][2], Constants.SMITHING);
} else {
c.getPacketSender().sendMessage("You failed to smelt the iron bar.");
}
}
} else if (c.playerSkillProp[Constants.SMITHING][3] == GOLD && c.playerEquipment[c.playerHands] == 776 && c.isSmelting) {
c.getPacketSender().sendMessage("You receive a " + DeprecatedItems.getItemName(c.playerSkillProp[Constants.SMITHING][6]).toLowerCase() + ".");
c.getItemAssistant().addItem(c.playerSkillProp[Constants.SMITHING][6], 1);// item
c.getPlayerAssistant().addSkillXP(56.2, Constants.SMITHING);
} else if (c.isSmelting){
c.getPacketSender().sendMessage("You receive a " + DeprecatedItems.getItemName(c.playerSkillProp[Constants.SMITHING][6]).toLowerCase() + ".");
c.getItemAssistant().addItem(c.playerSkillProp[Constants.SMITHING][6], 1);// item
c.getPlayerAssistant().addSkillXP(c.playerSkillProp[Constants.SMITHING][2], Constants.SMITHING);
}
////////////////////// CHECKING //////////////////////
if (c.doAmount <= 0) {
resetSmelting(c);
container.stop();
}
if (!c.playerSkilling[Constants.SMITHING]) {
resetSmelting(c);
container.stop();
}
if (!c.stopPlayerSkill) {
resetSmelting(c);
container.stop();
}
if (!c.getItemAssistant().playerHasItem(c.playerSkillProp[Constants.SMITHING][3], 1)) {
c.getPacketSender().sendMessage("You don't have enough ores to continue smelting!");
resetSmelting(c);
container.stop();
}
if (c.playerSkillProp[Constants.SMITHING][4] > 0) {
if (!c.getItemAssistant().playerHasItem(c.playerSkillProp[Constants.SMITHING][4], c.playerSkillProp[Constants.SMITHING][5])) {
c.getPacketSender().sendMessage("You don't have enough ores to continue smelting!");
resetSmelting(c);
container.stop();
}
}
}
@Override
public void stop() {
}
}, (int) 5.9);
CycleEventHandler.getSingleton().addEvent(c, new CycleEvent() {// animation
@Override
public void execute(CycleEventContainer container) {
if (!c.playerSkilling[Constants.SMITHING]) {
resetSmelting(c);
container.stop();
return;
}
c.startAnimation(899);
c.getPacketSender().sendSound(352, 100, 1);
if (!c.stopPlayerSkill) {
container.stop();
}
}
@Override
public void stop() {
}
}, (int) 5.8);
}
}
}
/**
* Gets the index from DATA for which bar to smelt
*/
public static void getBar(Player c, int i) {
switch (i) {
case 15147: // bronze (1)
doAmount(c, 1, 1);// (c,amount,Index in data)
break;
case 15146: // bronze (5)
doAmount(c, 5, 1);
break;
case 10247: // bronze (10)
doAmount(c, 10, 1);
break;
case 9110:// bronze (X)
doAmount(c, 28, 1);
break;
case 15151: // iron (1)
doAmount(c, 1, 2);
break;
case 15150: // iron (5)
doAmount(c, 5, 2);
break;
case 15149: // iron (10)
doAmount(c, 10, 2);
break;
case 15148:// Iron (X)
doAmount(c, 28, 2);
break;
case 15159: // Steel (1)
doAmount(c, 1, 3);
break;
case 15158: // Steel (5)
doAmount(c, 5, 3);
break;
case 15157: // Steel (10)
doAmount(c, 10, 3);
break;
case 15156:// Steel (X)
doAmount(c, 28, 3);
break;
case 29017: // mith (1)
doAmount(c, 1, 4);
break;
case 29016: // mith (5)
doAmount(c, 5, 4);
break;
case 24253: // mith (10)
doAmount(c, 10, 4);
break;
case 16062:// Mith (X)
doAmount(c, 28, 4);
break;
case 29022: // Addy (1)
doAmount(c, 1, 5);
break;
case 29020: // Addy (5)
doAmount(c, 5, 5);
break;
case 29019: // Addy (10)
doAmount(c, 10, 5);
break;
case 29018:// Addy (X)
doAmount(c, 28, 5);
break;
case 29026: // RUNE (1)
doAmount(c, 1, 6);
break;
case 29025: // RUNE (5)
doAmount(c, 5, 6);
break;
case 29024: // RUNE (10)
doAmount(c, 10, 6);
break;
case 29023:// Rune (X)
doAmount(c, 28, 6);
break;
case 15155:// SILVER (1)
doAmount(c, 1, 7);
break;
case 15154:// SILVER (5)
doAmount(c, 5, 7);
break;
case 15153:// SILVER (10)
doAmount(c, 10, 7);
break;
case 15152:// SILVER (28)
doAmount(c, 28, 7);
break;
case 15163:// Gold (1)
doAmount(c, 1, 8);
break;
case 15162:// Gold (5)
doAmount(c, 5, 8);
break;
case 15161:// Gold (10)
doAmount(c, 10, 8);
break;
case 15160:// Gold (28)
doAmount(c, 28, 8);
break;
}
}
/**
* Resets Smelting
*/
public static void resetSmelting(Player player) {
player.playerSkilling[Constants.SMITHING] = false;
player.stopPlayerSkill = false;
player.isSmelting = false;
for (int i = 0; i < 7; i++) {
player.playerSkillProp[Constants.SMITHING][i] = -1;
}
}
}